About Us

Fibric was created by Pepe Buendia and Agustin Gonzalez as an attempt to push the boundaries of character look development in Houdini.

What started as both a technical and artistic challenge quickly evolved into a focused research and development effort aimed at redefining how clothing can be created and art-directed in a production environment.

Pepe Buendia

Pepe Buendia

Houdini TD | Pipeline TD

Specializes in procedural and technical approaches for creating assets, environments, FX setups and Pipeline workflows within USD framework.

Agustin Gonzalez

Agustin Gonzalez

CG Supervisor

Specializing in surfacing, lighting, and compositing, with extensive experience in live-action films, game cinematics and feature animation shows like “Love Death & Robots”.

He is passionate about leveraging emerging technologies and developing innovative workflows in Houdini and USD to drive both creative and technical excellence in production.